Development of Interactive Media Based on Project Based Learning (PjBL) Assisted by Scratch in Islamic Religious Education Subject
DOI:
https://doi.org/10.55080/eduresearch.v1i2.1995Keywords:
Interactive Media; Project Based Learning; ScratchAbstract
This study aims to develop an interactive learning media based on Project Based Learning (PjBL) assisted by the Scratch application in the Islamic Religious Education subject, particularly on the topic of the Six Pillars of Faith for students of SDIT Izzatul Islam Getasan. The background of this research stems from the need for innovative and engaging learning media that suit the characteristics of 21st-century learners who are familiar with digital technology. The research model used is Research and Development (R&D), adapting the steps of Borg and Gall, which include: (1) needs analysis and preliminary study, (2) product planning, (3) initial product development, (4) expert validation, (5) product revision, (6) individual trials, (7) small group trials, and (8) field (operational) trials. The test subjects consisted of material experts, media experts, educational practitioners, and first-grade students of SDIT Izzatul Islam Getasan. The results show that the interactive learning media based on PjBL assisted by Scratch is considered feasible and effective as a learning tool. Material expert validation achieved an average score of 4.00 (Good category), media experts 3.25 and 3.75 (Good category), and practitioner validation 4.00 (Good category). Individual trials obtained an average score of 35, small group trials 55, and operational field trials 114.5 — all in the Good category. Therefore, the interactive media based on PjBL assisted by Scratch is effective in improving students’ understanding and learning motivation on the topic of the Six Pillars of Faith, and can serve as an innovative, creative, and technology-based alternative for Islamic Religious Education learning.
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Copyright (c) 2026 Pujianto Pujianto, Uswatun Khasanah, Ida Zahara Adibah

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